AI Insights · Timothy · January 2023
Top 5 Fidget Toys Games Performance on Unified Platform in Denmark, Q4 2022
Discover the performance trends of the top 5 fidget toys games in Denmark during Q4 2022, including weekly downloads, revenue, and active users.
During the fourth quarter of 2022, the top 5 fidget toys games on a unified platform in Denmark showcased varied performance trends. Here's a detailed look at their weekly downloads, revenue, and active users.
Slime it: Slime Game Simulator from Slime4Fun saw its weekly revenue fluctuate, peaking at approximately $138 in the week of November 28. However, the app's weekly downloads remained low, with only a few weeks showing minimal activity. The weekly active users experienced a steady decline from 667 in late September to 551 by the end of December.
Pixel Demolish by Rollic Games experienced a significant drop in weekly revenue after an initial peak of $146 in mid-October, falling to lower values towards the end of the year. Weekly downloads also showed a downward trend, starting strong with 2.6K in late September and dropping to 586 by the end of December. Despite these declines, weekly active users remained relatively stable, closing the quarter at around 4.9K.
Another title from Rollic Games, Marble ASMR, had a modest revenue stream, peaking at $85 in late September and tapering off to $15 by the end of December. Weekly downloads were more consistent, though they decreased from 2.1K in late September to 837 at the end of the quarter. The weekly active users followed a similar trend, starting at 5.4K and ending the year at approximately 4.7K.
Automatoys from Idle Friday exhibited fluctuating weekly revenue, with a peak of $53 in late October. Weekly downloads were inconsistent, with notable spikes in the weeks of October 31 and December 26, reaching 552 and 350 respectively. The app's weekly active users varied, peaking at 2.1K in late October and ending the year at around 1.4K.
Finally, Spinner Evolution - Merge Game by PIXELCUBE STUDIOS INC. had minimal weekly revenue, peaking at $19 in the final week of December. Weekly downloads were almost nonexistent, with only a few weeks showing minimal activity. Unfortunately, there were no data available for the weekly active users of this game.
These insights are based on data from Sensor Tower. For more detailed analytics and trends, visit Sensor Tower's platform.